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1201 | Technical | Bug Report | Medium | frank | Low | purchase scree: restore button doesn't look like button... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: purchase screen
Problem: the restore button doesn’t look like a button. → SC46. We should add a frame to it to avoid a reject from apple
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1202 | Technical | Bug Report | Medium | frank | Low | patrol - bike/motorbike/segway: vehicle arrives at crim... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: patrol - bike/motorbike/segway: the vehicle arrives at the crime scene or at the accident scene
Problem: the position of the vehicle is faulty: a) bike/motorbike: the vehicle rears up and is standing on the rear wheel when it drives off again → SC47-SC49 b) segway: the vehicle is floating in the air → SC50 + SC51
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1203 | Technical | Bug Report | Medium | frank | Low | patrol - bike/motorbike: patrol begins = position of co... | New | |
Task Description
test version: 0.34 test devices: iPhone4s_iOS9.3.5, iPod5_iOS9.3.5, iPad2_iOS9.3.5, iPad3_iOS9.3.5, iPhone5c_iOS10.1.1, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1, iPhone6s_iOS11.3.1
Situation: patrol - bike/motorbike: the patrol begins
Problem: the position of the cop is faulty → SC52 + SC53. It’s correct after I have tapped the screen → SC54 + SC55
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1211 | Sound | Bug Report | Medium | frank | Low | patrol/car chase: vehicle sounds are not finalized | Feedback | |
Task Description
test version: 0.34
Problem: the sounds of all vehicles are not finalized, they are still using dummy sounds (it’s the truck sound from firestation/hospital)
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1216 | Technical | Bug Report | Medium | frank | Low | car chase: hat of gangster penetrates roof of red limou... | New | |
Task Description
test version: 0.35 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPad5_iOS11.2.6, iPadPro10.5_iOS11.3.1
Situation: car chase - red limousine
Problem: the hat of the gangster penetrates the roof of the red limousine → SC71
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1227 | Technical | Bug Report | Medium | frank | Low | tutorial - foot chase: capture gangster = wrong gangste... | New | |
Task Description
test version: 0.38 test devices: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: tutorial - foot chase: I capture the gangster and the capture animation is playing
Problem: a wrong character is shown in the animation and in jail. The character in foot chase has no moustache → SC82 - SC84
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1228 | Technical | Bug Report | Medium | frank | Low | patrol - donut heaven/drive in: cop with donut box = sa... | New | |
Task Description
test version: 0.38 test devices: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: patrol - donut heaven/drive in: cop is standing with the donut box
Problem: the same character is twice present (sitting in the car) → SC85
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1230 | Technical | Bug Report | Medium | | Low | car chase: gangster car has flat tyre = front wheel is ... | Feedback | |
Task Description
test version: 0.90 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3
Situation: car chase: the gangster car has a flat tyre
Proper: the front wheel is duplicated in this state → SC86
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1233 | Technical | Bug Report | Medium | frank | Low | bike/motorbike/segway: vehicle arrives at drive in or d... | New | |
Task Description
test version: 0.90 test devices: iPadAir2_iOS10.2, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2, iPadPro10.5_iOS11.3.1
Situation: bike, segway, motorbike: the vehicle arrives at the donut heaven or drive in
Problem: these vehicles don’t stop in front of the building: they drive past and are outside of the screen
Additional: as a result the donut character is leaving his path and is running over the background → SC97
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1235 | Technical | Bug Report | Medium | frank | Low | iPod5, iPhone5c - accident scene: cloud animation is pe... | New | |
Task Description
test version: 0.91 affected devices: iPod5_iOS9.3.5, iPhone5c_iOS10.1.1
Situation: accident scene: the cloud animation is playing
Problem: the cloud is penetrated by the ground asset → SC89
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1239 | Technical | Bug Report | Medium | frank | Low | car chase: gangster comes out of building = gangster in... | New | |
Task Description
test version: 0.94 test devices: iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: car chase: the gangster is running out of the building and drives off
Problem: the gangster in the car looks different, he has a moustache → SC95 + SC96
Note: it’s the same issue as #1227
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1240 | Technical | Bug Report | Medium | frank | Low | donut heaven/drive in: cop is running to jeep = parts o... | New | |
Task Description
test version: 1.01(101) test device: iPadAir2_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: drive in / donut heaven: the donut cop is running to the jeep
Problem: parts of the jeep (wheel and seat) are displayed in front of the character → SC98
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1244 | Technical | Bug Report | Medium | frank | Low | foot chase: tap right side of screen to trigger jump = ... | New | |
Task Description
test version 1.1 test devices: iPad3_iOS9.3.5, iPadAir_iOS10.2, iPadPro10.5_iOS11.3.1
Situation: foot chase: I tap the right side of the screen to trigger a jump
Problem: there is no tap area → SC100. It would be nice when the full screen has a tap area for the event jump
Note: it’s weird, sometimes a jump can be triggered in this area. It seems to change from time to time
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1273 | Technical | Bug Report | Medium | | Low | mole: animation yawn is running > trigger laughing anim... | New | |
Task Description
test versions: 1.34(134)-amazon / 1.37(137)-ios test devices: Fire HDX8.9-os5.4.0.0 / iPadAir2_iOS10.2
Situation: the idle animation yawning is running. Now I trigger the laughing animation while the yawning animation is running
Problem: the arms are not proper in the idle animation after the laughing animation has finished → SC07
Note: it gets solved with the next animation
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1310 | Technical | Bug Report | Medium | frank | Low | settings: select language and tap back button = start s... | New | |
Task Description
test version: 1.47 test devices: iPadMini2, SM-T800
Situation: settings: I select a language and tap the back button immediately afterwards (SC10).
Problem: the start screen has been loaded twice by this action. As a result it’s visible in the firestation and in the settings → SC11 + SC12. The app must be restarted to solve this bug
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1357 | Technical | Bug Report | Medium | frank | Low | android: exit scene > use device back button while fade... | Feedback | |
Task Description
test version: 1.41(141) test devices: SM-N910F-os5.1.1, SM-G935F-os6.0.1, nexus7-os7.0
Situation: I exit any scene after light off or when the light is on and the the screen fades out (back to overview). Now I use the device back button while fade out. Back in the overview I select any scene
Problem: the character has doubled and the start screen appears in the scene (the device back button is not disabled while fading) → SC12
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1374 | Technical | Bug Report | Medium | frank | Low | android: launch app = missing loading screen before spl... | New | |
Task Description
test version: 1.47 test devices: SM-N910F-os5.1.1, SM-G935F-os6.0.1
Situation: I launch the app
Problem: the loading screen is missing before the splash movie → SC13
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1376 | Technical | Bug Report | Medium | frank | Low | android - nexus9: launch app = app crash due to error ... | New | |
Task Description
test version: 1.47 affected device: nexus9-os7.1.1
Problem: fire station has the same launch crash as NN3 and police station caused by the unity engine. So we have to submit a new buld when the unity beta version has been released as master.
The crash wasn’t that massive when I tested the app. It crashed one time only and afer that it was running stable all the time. But in a yesterday test it was crashing ten times in a row. Damned unity...
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1387 | Technical | Bug Report | Medium | | Low | parent area - language selection: select language TH = ... | New | |
Task Description
test version: 1.56 test devices: iPadMini1_ioS8.1.3, iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPhone6s_iOS11.3.1, iPadPro10.5_11.4
Situation: parent area - language selection: I select the language TH
Problem: language TH is not supported in any screen
Note: I think we should remove this language from the selection
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1388 | Technical | Bug Report | Medium | | Low | iPadMini1- parent area: language selection = background... | New | |
Task Description
test version: 1.56 affected device: iPadMini1_ioS8.1.3
Situation: parent area - language selection
Problem: the backgound color of the language selection is black → SC09
Note: it happens only to this device type
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1391 | Technical | Bug Report | Medium | | Low | purchase screen: gating popup is using old layout | New | |
Task Description
test version: 1.56 test devices: iPadMini1_ioS8.1.3, iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPhone6s_iOS11.3.1, iPadPro10.5_11.4
Situation: purchase screen: gating popup
Problem: the gating popup is using the old layout → SC12. The gating inside the parent area is using the new layout (SC13)
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1392 | Technical | Bug Report | Medium | | Low | side switch (mute switch) is not disabled | Feedback | |
Task Description
test version: 1.56 test devices: iPadMini1_ioS8.1.3, iPad2_iOS9.3.5, iPadMini2_iOS10.3.3
Problem: the side switch (mute switch) is not disabled
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1393 | Technical | Bug Report | Medium | | Low | studio: new characters = tap areas are partly missing | Feedback | |
Task Description
test version: 1.56 test devices: iPadMini1_ioS8.1.3, iPad2_iOS9.3.5, iPadAir2_iOS10.2, iPhone6s_iOS11.3.1, iPadPro10.5_11.4
Situation: studio: new characters
Problem: the tap area is partly missing for some of the new characters:
- police officer on bike = head → SC14
Krickelkrakel characters: - astronaut(?) = hands and legs → SC15 - red man = hand and foot → SC16 - submarine = periscope → SC17 - girl01 = hands and legs → SC18 - ufo(?) = top area → SC19 - helicopter = rotor and skids → SC20 - butterfly(?) = antenna → SC21 - fox(???) = head, tail, and legs → SC22
- farmer = head (this bug was already fixed in v1.09) → SC24
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1396 | Translations | Bug Report | Medium | | Low | purchase screen: value pack = description not updated (... | Feedback | |
Task Description
test version: 1.56(156)
Situation: purchase screen - value pack
Problem: the description has not been updated: it still talks about the removed deco pack but it doesn’t mention the new police pack → SC26
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1397 | Technical | Bug Report | Medium | | Low | purchase value pack > enter start screen x times = purc... | New | |
Task Description
test version: 1.56(156) test devices: iPad3_iOS9.3.5, iPadMini2_iOS10.3.3, iPadAir1_iOS11.1.2
Situation: I purchase the value pack. Now I enter the start screen x times
Problem: the purchase banner still apears although all packs have been purchased → SC27 + SC28
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1400 | Technical | Bug Report | Medium | | Low | purchase police pack > open effects menu = size of menu... | New | |
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1405 | Technical | Bug Report | Medium | | Low | parent area: tile 'Little Builders' = image is not prop... | New | |
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1406 | Technical | Bug Report | Medium | | Low | parent area - team screen: quality of top image is not ... | New | |
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1433 | Technical | Feature Request | Medium | | Low | implement purchase banner | New | |
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1435 | Technical | Bug Report | Medium | | Low | settings: turn sound off > reset game = music is muted ... | New | |
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1439 | Technical | Bug Report | Medium | | Low | low devices: train is driving on rail = black stripes a... | New | |
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1441 | Technical | Bug Report | Medium | | Low | low devices: drive through tunnel = performance drops s... | New | |
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1444 | Art | Bug Report | Medium | | Low | rail: enter or leave tunnel = steam penetrates tunnel | New | |
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1446 | Art | Bug Report | Medium | | Low | farm, factory, market: fox hooray animation = frame of ... | New | |
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1449 | Art | Bug Report | Medium | | Low | some assets are not proper (faulty outline) | New | |
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1450 | Art | Bug Report | Medium | | Low | grid is visible in background asset sky | Feedback | |
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1451 | Technical | Bug Report | Medium | | Low | pad devices - factory: train has stopped = right half o... | New | |
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1454 | Technical | Bug Report | Medium | | Low | tap+hold screen and open pause menu > release finger = ... | New | |
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1460 | Sound | Bug Report | Medium | | Low | missing click sound for all buttons | Feedback | |
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1462 | Art | Bug Report | Medium | | Low | factory - cherry pie: produced item stands on assembly ... | New | |
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1464 | Technical | Bug Report | Medium | | Low | iOS12 (beta) - parent area: trigger more apps = store c... | Feedback | |
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1470 | Technical | Bug Report | Medium | | Low | rail: tap black sheep > sheep falls off from train = sh... | New | |
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1471 | Sound | Bug Report | Medium | | Low | rail: drive through tunnel > tap cows, sheeps or peach ... | New | |
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1473 | Technical | Bug Report | Medium | | Low | market: sheep unloads last waggon > items fly to stall ... | New | |
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1477 | Technical | Bug Report | Medium | felicitas | Low | language EN, DE - games: game #05 (Leo Lightning) = voi... | New | |
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1480 | Technical | Bug Report | Medium | felicitas | Low | low end devices: enter a scene/chapter/game > tap setti... | New | |
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1491 | Technical | Bug Report | Medium | | Low | start game > tutorial is playing > restart game = UI is... | Feedback | |
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1494 | Sound | Bug Report | Medium | | Low | rail: black sheep licks ice cream or cheese = licking s... | New | |
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1499 | Art | Bug Report | Medium | | Low | pause menu: achievements = icon graphics are not quite ... | New | |
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1501 | Sound | Bug Report | Medium | | Low | rail: black sheep eats pie or cake = eatingsound is asy... | New | |
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